How To BOV #1:
The goal is to cut your simple bov sample in multiple parts of itself so it triggers and sounds different at every level of boost, the numbers in the row at the top of your boost section are the
boost levels in percentage:
0.2=20% boost; 0.9=90% etc..
and it's how the game reads your sounds
from your .bank file
​
​
​
​
​
​
​
On this screenshot the first bov sound (the louder) is triggered when the boost get under 0.85, the second 0.74, the third 0.61 and the last (the quietest) at 0.48
But in this case this will make the bov sound trigger even when on full throttle (for example when revlimiter kicks in Assetto Corsa, the boost is bouncing and the game will read the first sample of BOV sound since it's the closest from 100% boost)
​
That's where the BOV Section is necessary : HOW TO BOV #2
​